Belzariel (Horror Eater) (10) Return to View

Rarity: Unique

Found in:

Created at: 2024-02-02 01:40 Updated at: 2026-02-21 17:03
Attributes
DEX 12 2d10
STR 11 1d10+1d8
CON 12 2d10
PER 11 1d10+1d8
WIL 15 1d12+2d6
CHA 11 1d10+1d8

Movement 16
Actions 5

Initiative 14 2d12
PD 19
MD 23
SD 17
PA 8
MA 12


Uncon 140 140
Death 140 140
Wound 17
KD 13 1d12+1d10
Recovery 4
Karma 60

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Forged Blade (+7) and Staff 18 1d12+1d10+1d8 23 1d20+2d10

Name Action Action Step Effect Effect Step
Astral Spear 26 1d20+1d12+1d8+1d6 31 1d20+1d10+2d8+1d6
40y range


Powers, Abilities and Spells


Name Action Type Action Step Action Dice
Alchemy and Poisons Standard 17 1d12+2d8

Name Action Type Action Step Action Dice
Resist Pain Free 6 1d10

Name Action Type Action Step Action Dice
Spellcasting Standard 26 1d20+1d12+1d8+1d6
10th Circle Nethermancer, 5rd Circle Wizard. Horror Eaters do not need to use Spell Matrixes.

Name Action Type Action Step Action Dice
Nethermancer Talents Standard 24 1d20+1d12+1d10
Astral Sight, Awareness, Spirit Talk, Spirit Hold, Frighten, Banish, Summon [Ally Spirit], Lion Heart, Steel Thought, Orbiting Spy, Hold Thread, Matrix Sight

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Astral Maw Standard Other 26 1d20+1d12+1d8+1d6 29 1d20+1d12+1d10+1d8
Each round maw attacks target using effect step for attack and damage

Name Action Type Action Step Action Dice
Interaction Skills Simple 16 1d12+1d8+1d6
Streetwise, Bribery, Haggle

Name Action Type Action Step Action Dice
Extra arms and mouths Free 16 1d12+1d8+1d6
Belzariel has two extra arms and and an extra mouth on his abdomen. He has two physical and three spellcasting actions per round

Name Action Type Action Target Action Step Action Dice
Horror Powers Standard MD 21 1d20+1d10+1d6
Horror Mark, Forge Construct, Harvest Energy, Animate Dead, Damage Shift, Terror, Disrupt Magic

Name Action Type Action Target Action Step Action Dice
Questor of Raggok Standard MD 19 1d20+2d6
Passion's Empowerment (11), Grave Commands, Torment, Incite Rage, Intimidating Bellow, Poisoned Influence

Name Action Type Action Step Action Dice
Knowledge Skills Standard 18 1d12+1d10+1d8
Local Geography, Conversation, Physician, Research, Horror Lore

Name Action Type Action Target Action Step Action Dice
Pain Standard MD 26 1d20+1d12+1d8+1d6
Causes three temporary wounds for 10 rounds

Name Action Type Action Step Action Dice
Avoid Blow, Silent Stride Simple 22 1d20+1d10+1d8

Name Action Type Action Step Action Dice
Willforce Free 27 1d20+1d12+2d8

Name Action Type Action Target Action Step Action Dice
Devour Karma Simple MD 25 1d20+1d12+1d8+1d4
By making a Devour Karma test against a targets MD, the Horror Eater can absorb one Karma per success and add to their own Karma pool

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice Resisted By
Bone Shatter Standard MD 26 1d20+1d12+1d8+1d6 33 1d20+2d10+2d8 Mystic
TMD for highest target in range. Then make one effect test per success to determine damage

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Chilling Circle + Shadow Tether Combo Standard MD 26 1d20+1d12+1d8+1d6 15 1d12+2d6
Takes 3 actions. Spellcasting test against up to 11 targets with TN highest MD +1 per additional target. If successful, targets are bound to the earth by their shadows, cannot move and are considered harried. They additionally take Step 15 damage each round from the Chilling Circle effect.

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice Resisted By
Onion Blood Standard MD 26 1d20+1d12+1d8+1d6 27 1d20+1d12+2d8 Mystic
Threads: 3 Weaving: 14/19 Casting: TMD Range: 20 yards Duration: 10 rounds, Effect: WIL+3/Mystic and a Wound This spell is patterned after a power used by some Horrors, it literally peels a victim open. The spellcaster tears a parchment into pieces, plucks a flower, or peels an onion, and makes a Spellcasting test against the victim’s Mystic Defense. If successful, the victim’s skin and muscle peel away, layer by bloody layer. The spellcaster’s Effect test determines how much Mystic damage is inflicted each round. If the victim suffers damage from the Effect test, they take a Wound in addition to any other Wounds inflicted.


Special Maneuvers


Name Source Description
Healing Potions x3 Item
Desperate Spell x2 Item
Death Cheat x1 Item

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023