Belzariel (Horror Eater) (8) Return to View

Rarity: Rare

Found in:

Created at: 2024-02-02 01:40 Updated at: 2025-06-02 23:35
Attributes
DEX 10 2d8
STR 9 1d8+1d6
CON 9 1d8+1d6
PER 9 1d8+1d6
WIL 10 2d8
CHA 9 1d8+1d6

Movement 14
Actions 4

Initiative 10 2d8
PD 15
MD 16
SD 15
PA 6
MA 6


Uncon 101 101
Death 125 125
Wound 13
KD 9 1d8+1d6
Recovery 3
Karma 36

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Forged Blade (+7) and Staff 15 1d12+2d6 20 1d20+1d8+1d6


Powers, Abilities and Spells


Name Action Type Action Target Action Step Action Dice
Devour Karma Simple MD 19 1d20+2d6
By making a Devour Karma test against a targets MD, the Horror Eater can absorb one Karma per success and add to their own Karma pool

Name Action Type Action Step Action Dice
Resist Pain Free 3 1d4

Name Action Type Action Step Action Dice
Spellcasting Standard 21 1d20+1d10+1d6
8th Circle Nethermancer, 3rd Circle Wizard. Horror Eaters do not need to use Spell Matrixes.

Name Action Type Action Step Action Dice
Nethermancer Talents Standard 19 1d20+2d6
Astral Sight, Awareness, Spirit Talk, Spirit Hold, Frighten, Banish, Summon [Ally Spirit], Lion Heart, Steel Thought, Orbiting Spy, Hold Thread, Matrix Sight

Name Action Type Action Step Action Dice
Willforce Free 21 1d20+1d10+1d6

Name Action Type Action Step Action Dice
Avoid Blow, Silent Stride Simple 16 1d12+1d8+1d6

Name Action Type Action Step Action Dice
Interaction Skills Simple 13 1d12+1d10
Streetwise, Bribery, Haggle

Name Action Type Action Step Action Dice
Alchemy and Poisons Standard 17 1d12+2d8

Name Action Type Action Step Action Dice
Extra arms and mouths Free 16 1d12+1d8+1d6
Belzariel has two extra arms and and an extra mouth on his abdomen. He has two physical and two spellcasting actions per round

Name Action Type Action Target Action Step Action Dice
Horror Powers Standard MD 18 1d12+1d10+1d8
Horror Mark, Forge Construct, Harvest Energy, Animate Dead, Damage Shift

Name Action Type Action Target Action Step Action Dice
Questor of Raggok Standard MD 16 1d12+1d8+1d6
Passion's Empowerment (8), Grave Commands, Torment, Incite Rage, Intimidating Bellow, Poisoned Influence

Name Action Type Action Step Action Dice
Knowledge Skills Standard 15 1d12+2d6
Local Geography, Conversation, Physician, Research, Horror Lore

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice Resisted By
Astral Spear Standard MD 21 1d20+1d10+1d6 25 1d20+1d12+1d8+1d4 Mystic

Name Action Type Action Target Action Step Action Dice
Pain Standard MD 21 1d20+1d10+1d6
Causes three temporary wounds for 8 rounds

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Astral Maw Standard Other 21 1d20+1d10+1d6 18 1d12+1d10+1d8
Each round maw attacks target using effect step for attack and damage

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice Resisted By
Bone Shatter Standard MD 21 1d20+1d10+1d6 27 1d20+1d12+2d8 Mystic
TMD for highest target in range. Then make one effect test per success to determine damage

Name Action Type Action Target Action Step Action Dice
Death's Head Standard Other 21 1d20+1d10+1d6
As per spell


Special Maneuvers


Name Source Description
Healing Potions x3 Item
Desperate Spell x2 Item

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023