| Name |
Source |
Description |
| Vulnerable to Sunlight |
Ghoul |
When exposed to direct sunlight, all attacks against the ghoul ignore any protection provided by armour. |
| Enrage |
Opponent |
|
| Provoke |
Opponent, Close Combat |
|
| Opening |
Ghoul Leader |
May spend additional successes from attack test against opponents affected by poison to give other ghouls +1 to attack until the end of next round |
| Teeming Attack |
Close Combat, Mob |
The herd may spend three additional successes on an Attack test to automatically grapple the target. This special maneuver costs two additional successes if the target is Harried and one additional success if the target is Overwhelmed. |
| Finish them Off! |
Opponent |
If the attacker did not inflict a Wound on the Damage or Effect test, each success gives a +2 bonus to the next Damage or Effect test that inflicts damage against the herd This special maneuver is applied retroactively. Only additional successes spent to increase damage can be used for this special maneuver. |
| Sweeping Attack |
Opponent, Close Combat |
The attacker may spend two additional successes on an Attack test to treat the attack as an area of effect attack; they must be adjacent to at least two herd members to use this special maneuver. This special maneuver only costs one additional success if the attacker is using a two-handed weapon. |