Five Men In-Play View

Circle: 7

Rarity: Rare

Found in:

Tags:

Created at: 2024-09-05 00:57 by chris_allison; Updated at: 2024-09-05 01:06

A dread horror that feeds on fear and anticipation of pain. It plays with its food and stalks the halls or streets of Namegiver settlements inspiring dread, night after night. Five Men manifests into five rotting Namegiver corpses with empty eyes that fall into another universe. Tall and gaunt wearing ragged cloaks and clothes that flutter around their unnatural forms, they move like corpses thick with rigor mortis, breaking with every step, and yet so, so swift. Five Men wields a long, curving wicked blade in each form. Sharp, poisonous and evil, they will often leave one for the last tortured soul survives their tranquil feed. Such a soul undoubtedly seeks power to protect them from the terrors of the night. The blade promises this, but taints its bearers perceptions over time until they see Five Men in everyone they meet... and respond appropriately.


Attributes

    Dexterity: 12: 2d10
    Strength: 13: 1d12+1d10
    Constitution: 15: 1d12+2d6
    Perception: 12: 2d10
    Willpower: 12: 2d10
    Charisma: 12: 2d10
    Initiative: 12: 2d10
    Physical Defense: 16
    Mystic Defense: 15
    Social Defense: 15
    Physical Armor: 8
    Mystic Armor: 8
    Unconscious Rating: 150
    Death Rating: 150
    Wound Rating: 14
    Knockdown: 14
    Recovery Rolls: 3
    Karma: 28
    Movement: 14
    Actions: 5

Attacks


  • Wicked Blades x5: 20: 1d20+1d8+1d6 (20: 1d20+1d8+1d6)


  • Powers, Abilities and Spells


  • Harvest Energy (Free vs. SocialDefense): 18: 1d12+1d10+1d8: gains one Karma per success on a Harvest Energy test agains the victim’s Social Defense. If the harvested emotion is disgust, fear or pain, the horror gains an additional point of Karma, and gains a point even if the test is a failure.
  • Displace (Standard)
  • Horror Mark (Standard vs. MysticDefense): 18: 1d12+1d10+1d8: As per standard power
  • Immune to Fear (Free)
  • Consume Spirit (Standard vs. MysticDefense): 17: 1d12+2d8: Banish - but traps the spirit within the horror where it is slowly consumed
  • Animate Dead (Standard vs. MysticDefense): 17: 1d12+2d8
  • Terror (Standard vs. MysticDefense): 15: 1d12+2d6
  • Spellcasting (Standard): 19: 1d20+2d6: Fog, Darkness, Fear


  • Talents


  • Pick Locks 16 (1d12+1d8+1d6),  Stealthy Stride 16 (1d12+1d8+1d6),  Awareness 16 (1d12+1d8+1d6)


  • Special Maneuvers


  • None



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023