Ghoul In-Play View

Circle: 2

Rarity: Common

Found in:

Tags:

Created at: 2024-01-14 20:28 by chris_allison; Updated at: 2024-01-15 21:46

Undead Horror constructs that travel in packs and feed on the flesh of the living. Loot: 3d6 silver.


Attributes

    Dexterity: 5: 1d8
    Strength: 6: 1d10
    Constitution: 6: 1d10
    Perception: 5: 1d8
    Willpower: 5: 1d8
    Charisma: 3: 1d4
    Initiative: 7: 1d12
    Physical Defense: 9
    Mystic Defense: 8
    Social Defense: 7
    Physical Armor: 3
    Mystic Armor: 2
    Unconscious Rating: 32
    Death Rating: 40
    Wound Rating: 9
    Knockdown: 8
    Recovery Rolls: 2
    Karma: 0
    Movement: 10
    Actions: 1

Attacks


  • Claws: 10: 2d8 (11: 1d10+1d8): Damaging Poison Step 10: 2d8 if claws do damage. Onset: instant, Interval: 6/1 round, Duration: until healed. Poison stops if Ghoul is slain


  • Powers, Abilities and Spells


  • Awareness (Free): 8: 2d6
  • Stealthy Stride (Free): 8: 2d6


  • Talents


  • None

  • Special Maneuvers


  • Vulnerable to Sunlight [Ghoul]: When exposed to direct sunlight, all attacks against the ghoul ignore any protection provided by armour.
  • Enrage [Opponent]:
  • Provoke [Opponent, Close Combat]:



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023