Greater Earth Elemental In-Play View

Circle: 12

Rarity: Rare

Found in:

Tags:

Masks:

Created at: 2026-04-07 19:51 by chris_allison; Updated at: 2026-04-07 20:13

A basic Earth Elemental of Strength 12. Suggested Powers: Aid Summoner, Engulf, Enhance Summoner, Enrage Element, Find, Hardened Armor, Karma, Manipulate Element, Remove Element, Spear, Spells.


Attributes

    Dexterity: 11: 1d10+1d8
    Strength: 14: 2d12
    Constitution: 15: 1d12+2d6
    Perception: 12: 2d10
    Willpower: 14: 2d12
    Charisma: 12: 2d10
    Initiative: 10: 2d8
    Physical Defense: 14
    Mystic Defense: 25
    Social Defense: 20
    Physical Armor: 20
    Mystic Armor: 16
    Unconscious Rating: 90
    Death Rating: 90
    Wound Rating: 23
    Knockdown: 26
    Recovery Rolls: 7
    Karma: 0
    Movement: 10
    Actions: 2

Attacks


  • Unarmed: 21: 1d20+1d10+1d6 (27: 1d20+1d12+2d8)


  • Powers, Abilities and Spells


  • Manifest (Standard)
  • Earth Movement (Free): Earth elementals can move freely through dirt, earth, and stone at their normal movement rate, with only a slight disturbance on the surface if they are nearby.
  • Astral Sight (Simple): 26: 1d20+1d12+1d8+1d6
  • Earth Powers (Standard vs. MysticDefense): 24: 1d20+1d12+1d10 (24: 1d20+1d12+1d10)


  • Talents


  • Spellcasting 26 (1d20+1d12+1d8+1d6)


  • Special Maneuvers


  • Vulnerability to Wood [Elemental [Air]]: Armour counts as zero against wood attacks



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023