Rough Slaver Gang In-Play View

Circle: 4

Rarity: Common

Found in:

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Created at: 2025-04-27 16:27 by chris_allison; Updated at: 2025-04-27 16:28

A group of three experienced slavers with good equipment and gear. Tough enough to threaten a new Journeyman group... for a short while.


Attributes

    Dexterity: 7: 1d12
    Strength: 7: 1d12
    Constitution: 7: 1d12
    Perception: 6: 1d10
    Willpower: 6: 1d10
    Charisma: 6: 1d10
    Initiative: 6: 1d10
    Physical Defense: 11
    Mystic Defense: 9
    Social Defense: 9
    Physical Armor: 6
    Mystic Armor: 3
    Unconscious Rating: 3
    Death Rating: 3
    Wound Rating: 12
    Knockdown: 10
    Recovery Rolls: 2
    Karma: 0
    Movement: 12
    Actions: 1

Attacks


  • Sword and Shield: 16: 1d12+1d8+1d6 (16: 1d12+1d8+1d6)
  • Net: 15: 1d12+2d6 (12: 2d10): Entangle 12. Requires an extra success to activate.


  • Powers, Abilities and Spells


  • Strength in Numbers (Free): Group gets +2 to Attack and Damage tests vs. Harried opponents and +4 against Overwhelmed opponents.
  • Triad (Free): Opponents are Harried by one less opponent if at least one other person has this ability. Individual gang members are treated separately for this ability.


  • Talents


  • Awareness 11 (1d10+1d8),  Silent Stride 9 (1d8+1d6)


  • Special Maneuvers


  • Finish them Off! [Group]: If an attack fails to deal a wound, each success adds +2 to the next Damage or Effect test. This is applied retroactively and only extra successes used to increase damage are applied.



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023