T’Skrang Illusionist In-Play View

Circle: 6

Rarity: Common

Found in:

Tags:

Created at: 2025-05-19 21:18 by chris_allison; Updated at: 2025-05-19 21:22

T'skrang Illusionist of the 6th Circle as per GM Screen. : Thread robe (R4: PA 4, MA 3, 1 Strain to change appearance of robe for Rank hours), thread ring (R5: Standard Matrix 5, +2 Spellcasting, +2 Thread Weaving tests), thread brooch (R3: +1 SD, +2 Interaction tests)


Attributes

    Dexterity: 6: 1d10
    Strength: 4: 1d6
    Constitution: 5: 1d8
    Perception: 7: 1d12
    Willpower: 7: 1d12
    Charisma: 7: 1d12
    Initiative: 6: 1d10
    Physical Defense: 10
    Mystic Defense: 12
    Social Defense: 12
    Physical Armor: 4
    Mystic Armor: 6
    Unconscious Rating: 44
    Death Rating: 55
    Wound Rating: 9
    Knockdown: 4
    Recovery Rolls: 3
    Karma: 36
    Movement: 12
    Actions: 1

Attacks


  • Astral Spear: 16: 1d12+1d8+1d6 (17: 1d12+2d8): Range: 40y, in Enhanced Matrix


  • Powers, Abilities and Spells


  • Willforce [6] (Standard): 13: 1d12+1d10: Base for effect using 1 strain
  • Nightflyer's Cloak (Standard): 16: 1d12+1d8+1d6: 2 Threads. Turn into a nightflyer
  • Bone Shatter (Standard vs. MysticDefense): 16: 1d12+1d8+1d6 (19: 1d20+2d6): This spell splinters and cracks bones, causing horrific damage. The magician makes cracking sounds and then makes a Spellcasting test against the highest Mystic Defense among any targets in range. If successful, he makes one Effect test per Suc cess to determine how much damage is inflicted, directing no more than two Effect tests against an individual target. A target who takes a Wound adds +5 to the Knock down Difficulty. The magician may affect up to Spellcasting Rank targets.
  • Illusion (Standard vs. TN6): 16: 1d12+1d8+1d6: 10m radius, illusion
  • Phantom Fireball (Standard vs. MysticDefense): 16: 1d12+1d8+1d6 (18: 1d12+1d10+1d8/Physical): Threads 1: 4m radius, affected partially blind until end of next round. Rank 5. Can be disbelieved.
  • True Sight (6) (Standard)
  • Phantom Flame (Standard vs. MysticDefense): 16: 1d12+1d8+1d6 (19: 1d20+2d6/Physical): Flame Flash, but an illusion.


  • Talents


  • Spellcasting 16 (1d12+1d8+1d6),  Awareness 13 (1d12+1d10),  Steel Thought 14 (2d12),  Spirit Talk 13 (1d12+1d10),  Avoid Blow* 15 (1d12+2d6),  Thread Weaving [Illusionist] 14 (2d12),  False Sight 13 (1d12+1d10),  Taunt 12 (2d10),  Disguise Self 13 (1d12+1d10),  Power Mask 12 (2d10),  Willforce 12 (2d10),  Resist Taunt 12 (2d10),  Conversation 13 (1d12+1d10)


  • Special Maneuvers


  • None



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023