Street Gang Group (4) Return to View

Rarity: Common

Found in:

Created at: 2024-05-20 18:34 Updated at: 2024-12-01 17:33
Attributes
DEX 7 1d12
STR 7 1d12
CON 7 1d12
PER 6 1d10
WIL 6 1d10
CHA 6 1d10

Movement 12
Actions 1

Initiative 6 1d10
PD 10
MD 9
SD 9
PA 4
MA 2


Uncon 3 3
Death 3 3
Wound 10
KD 10 2d8
Recovery 2
Karma 0

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Clubs and Blades 15 1d12+2d6 15 1d12+2d6


Powers, Abilities and Spells


Name Action Type
Strength in Numbers Free
Group gets +2 to Attack and Damage tests vs. Harried opponents and +4 against Overwhelmed opponents.

Name Action Type
Triad Free
Opponents are Harried by one less opponent if at least one other person has this ability. Individual gang members are treated separately for this ability.


Talents


Name Action Step Action Dice
Awareness 10 2d8
Silent Stride 8 2d6

Special Maneuvers


Name Source Description
Finish them Off! Group If an attack fails to deal a wound, each success adds +2 to the next Damage or Effect test. This is applied retroactively and only extra successes used to increase damage are applied.

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023