Ugraketh Bonecrusher (11) Return to View

Rarity: Common

Found in:

Created at: 2026-02-21 17:58 Updated at: 2026-02-21 18:29
Attributes
DEX 9 1d8+1d6
STR 13 1d12+1d10
CON 9 1d8+1d6
PER 5 1d8
WIL 5 1d8
CHA 7 1d12

Movement 14
Actions 2

Initiative 12 2d10
PD 21
MD 14
SD 12
PA 15
MA 15


Uncon 100 100
Death 120 120
Wound 15
KD 16 1d12+1d8+1d6
Recovery 4
Karma 24

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Last Tear (Axe) Forged +5 25 1d20+1d12+1d8+1d4 35 1d20+1d12+2d10+1d8
Frost effect +1d6 damage. Includes Down Strike. Momentum Attack = Step 28 damage.

Name Action Action Step Effect Effect Step
Swift Kick 16 1d12+1d8+1d6 16 1d12+1d8+1d6


Powers, Abilities and Spells


Name Action Type Action Step Action Dice
Disrupt Magic (from Crystal Entity) Standard 16 1d12+1d8+1d6

Name Action Type
Resist Pain (4) Free

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Death Spikes Standard MD 16 1d12+1d8+1d6 16 1d12+1d8+1d6
Range 100m. No armour protects. The entity makes a Horror Power test against the Mystic Defense of a target within 100 yards. If successful, the Horror alters the joints and bones of the victim, forming crystalline spikes that pierce the skin from the inside out. This inflicts damage equal to the result of a Death Spikes test (+2 per success on the Horror Power test); no armor protects against this damage. This power automatically causes 1 Wound and can cause an additional Wound from damage. The spikes remain for one day and Wounds caused by them can not be healed while they remain.

Name Action Type Action Target Action Step Action Dice
Harvest Energy Free SD 18 1d12+1d10+1d8
One Karma per success. +1 if Pain or Trauma.

Name Action Type Action Target Action Step Action Dice
Crystal Fire Heal Standard MD 20 1d20+1d8+1d6
Standard action to heal in combat. Uses a recovery test.

Name Action Type Action Target Action Step Action Dice
Astral Interference Standard MD 16 1d12+1d8+1d6
-2 to spellcasting tests in the area per success.


Talents


Name Action Step Action Dice
Skyraider Mobility 16 1d12+1d8+1d6
Battle Bellow, Battle Shout 16 1d12+1d8+1d6

Special Maneuvers


Name Source Description
Skyraider Karma Karma Abilities Karma on recovery or damage from large weapons

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023