Windling Illusionist (8) Return to View

Rarity: Common

Found in:

Created at: 2026-03-07 22:49 Updated at: 2026-03-07 22:49
Attributes
DEX 6 1d10
STR 3 1d4
CON 5 1d8
PER 7 1d12
WIL 7 1d12
CHA 7 1d12

Movement 6, Fly 16
Actions 1

Initiative 8 2d6
PD 10
MD 13
SD 13
PA 5
MA 6


Uncon 44 44
Death 57 57
Wound 7
KD 3 1d4
Recovery 2
Karma 48

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Phantom Lightning 18 1d12+1d10+1d8 22 1d20+1d10+1d8
20y, additional successes can strike another target


Powers, Abilities and Spells


Name Action Type
Spell Matrixes: 5 Free
Two Enhanced, Three Standard

Name Action Type Action Step Action Dice
Willforce (8) Free 15 1d12+2d6

Name Action Type Action Target Action Step Action Dice
Blinding Flash Standard MD 19 1d20+2d6
Against highest TMD in 4yrd radius. Full darkness for 1 round + successes.

Name Action Type Action Target Action Step Action Dice
Switch / True Switch Standard MD 19 1d20+2d6
Either switches appearances with a target, or actually switches locations. Range: 10y. Duration: Rank Minutes. Threads: 2

Name Action Type Action Target Action Step Action Dice
Stop Right There! Standard MD 19 1d20+2d6
This spell immobilizes a character. The magician holds up a hand and shouts “Stop!” as loudly as possible, then makes a Spellcasting test against the target’s Mystic Defense. If successful, the target’s feet freeze in place—his Movement Rate is 0 and it cannot be increased, but may otherwise act normally, though he is Harried. Each round, the target may make a Willpower test against the Effect Step, with a +5 bonus if he has taken any damage that round. If successful, he regains movement and the spell ends. Duration: Rank rounds + 2 rounds per success.

Name Action Type Action Target Action Step Action Dice
Illusion Standard MD 19 1d20+2d6
Illusion. This spell creates illusory effects. The magician makes a Spellcasting (6) test. If successful, he creates an illusion, filling an area up to 10 yards in radius. The illusions created are simple and cannot include Namegivers or other complex images. For example, an illusory door could swing a few inches, but not open or close entirely. An illusory banner might wave in the breeze, but could not be removed. The magi- cian can maintain the illusion beyond the initial duration by making additional Spell- casting (6) tests up to his Spellcasting Rank in number. If any Spellcasting test fails, the illusion disappears and the spell ends. Those who interact with the illusion make Sensing tests using abilities appropriate to the activity. For example, a character open- ing an illusory door would make a Dexterity test, which also serves as the Sensing test.


Talents


Name Action Step Action Dice
Illusionist Magic (Patterncraft, Thread Weaving, Power Mask, Hypnotize) 15 1d12+2d6
Influence Skills (First Impression, Taunt, Conversation, Disguise Self) 15 1d12+2d6
Slough Blame 12 2d10
Stealthy Stride 16 1d12+1d8+1d6
Awareness 14 2d12

Special Maneuvers


Name Source Description
Illusionist Karma Discipline Spend Karma on interaction, to add +2 bonus to spell's effect step, create an illusory scene for 2 strain.
Windling Abilities Racial Astral Sight, Flight and increased Physical Defence. Has a Kue or Zoak as a mount.

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023