Azbabeth, Dancer Of The Astral Sea
In-Play View
Circle: 9
Rarity: Rare
Found in:
Tags:
Created at: 2025-10-20 21:56 by chris_allison;
Updated at: 2025-10-31 18:30
A great horror dancing far beneath the halls of Throal. Based loosely off a Crackjaw Gnasher imbued with Astral Energy.
Attributes
Strength: 18: 1d12+1d10+1d8
Constitution: 16: 1d12+1d8+1d6
Perception: 13: 1d12+1d10
Initiative: 13: 1d12+1d10
Attacks
Claws x4: 25: 1d20+1d12+1d8+1d4 (27: 1d20+1d12+2d8)
Tail: 29: 1d20+1d12+1d10+1d8 (22: 1d20+1d10+1d8)
Powers, Abilities and Spells
Corrosive Fluid (Free): 14: 2d12
Awareness (Simple): 10: 2d8
Digest (Standard): 23: 1d20+2d10: A swallowed target gets to meet the crackjaw’s internal grinder and corrosive fluids. The target takes Step 23/Physical damage at the beginning of each round before Initiative is determined.
Harvest Energy (Standard): 17: 1d12+2d8: Regain Karma when feasting on living flesh.
Astral Spear (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (25: 1d20+1d12+1d8+1d4/Mystic)
Pain (Standard vs. MysticDefense): 21: 1d20+1d10+1d6: Causes three temporary wounds for 8 rounds
Immune to Fear (Standard): Horror Mark, Forge Construct, Harvest Energy, Animate Dead, Damage Shift
Noble Domain (Standard vs. MysticDefense): 27: 1d20+1d12+2d8: Pull one targets who’s MD is beaten into a pocket dimension in astral space. Within this realm, the dancer has +5 Steps.
Astral Daggers (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (20: 1d20+1d8+1d6/Mystic)
Special Maneuvers
Grab and Bite [Gnasher]:
Cut Free [Opponent]:
Pry Loose [Opponent, Close Combat]:
Overpower [Gnasher]:
Provoke [Opponent, Close Combat]:
Swallow Whole [Dancer, Bite(Lower Mouth)]: p. 417