Belzariel (Horror Eater) In-Play View

Circle: 8

Rarity: Rare

Found in:

Tags:

Created at: 2024-02-02 01:40 by tofer_allison; Updated at: 2025-06-02 23:35

Belzariel was an elven Nethermancer of great power and ambition who joined the path of the Horror Seeker in the final days before the Scourge and a Questor of Raggok. Belzarion was a questor of Rashomon and fell along with his Passion. An ambitious nethermancer and talented politician, Belzariel manipulated events to sate his hunger for pain and suffering - using his followers to capture and perform vile experiments on the namegivers of the Kaer, especially the orcs, whom he despised and loved to break. In recent decades, Belzariel has begun to suspect that some of the Kaer might be learning of his… habits. He found it beneficial to alter his persona from the powerful and feared Nethermancer Belzariel to the somewhat dottering Wizard Old Bel. His pawns on the council suffice to keep things moving as he desires, but his need for slaughter is only growing. The kaer needs culling… Quotation: “Come younglings. I’m certain I can help. Tell me what is the matter.” A dark mystic path, Horror Eaters are adepts who seek to acquire the power of horrors for themselves through the practice of devouring them and incorporating their pattern into their own. Only the truly mad and powerful can even contemplate such a path, but success yields power, control and freedom from the limits of mortal forms. Horror eaters all bear physical changes, but the details depend on the adept, the horrors consumed and the power of both. Many use powerful illusions to conceal themselves.


Attributes

    Dexterity: 10: 2d8
    Strength: 9: 1d8+1d6
    Constitution: 9: 1d8+1d6
    Perception: 9: 1d8+1d6
    Willpower: 10: 2d8
    Charisma: 9: 1d8+1d6
    Initiative: 10: 2d8
    Physical Defense: 15
    Mystic Defense: 16
    Social Defense: 15
    Physical Armor: 6
    Mystic Armor: 6
    Unconscious Rating: 101
    Death Rating: 125
    Wound Rating: 13
    Knockdown: 9
    Recovery Rolls: 3
    Karma: 36
    Movement: 14
    Actions: 4

Attacks


  • Forged Blade (+7) and Staff: 15: 1d12+2d6 (20: 1d20+1d8+1d6)


  • Powers, Abilities and Spells


  • Devour Karma (Simple vs. MysticDefense): 19: 1d20+2d6: By making a Devour Karma test against a targets MD, the Horror Eater can absorb one Karma per success and add to their own Karma pool
  • Resist Pain (Free): 3: 1d4
  • Spellcasting (Standard): 21: 1d20+1d10+1d6: 8th Circle Nethermancer, 3rd Circle Wizard. Horror Eaters do not need to use Spell Matrixes.
  • Nethermancer Talents (Standard): 19: 1d20+2d6: Astral Sight, Awareness, Spirit Talk, Spirit Hold, Frighten, Banish, Summon [Ally Spirit], Lion Heart, Steel Thought, Orbiting Spy, Hold Thread, Matrix Sight
  • Willforce (Free): 21: 1d20+1d10+1d6
  • Avoid Blow, Silent Stride (Simple): 16: 1d12+1d8+1d6
  • Interaction Skills (Simple): 13: 1d12+1d10: Streetwise, Bribery, Haggle
  • Alchemy and Poisons (Standard): 17: 1d12+2d8
  • Extra arms and mouths (Free): 16: 1d12+1d8+1d6: Belzariel has two extra arms and and an extra mouth on his abdomen. He has two physical and two spellcasting actions per round
  • Horror Powers (Standard vs. MysticDefense): 18: 1d12+1d10+1d8: Horror Mark, Forge Construct, Harvest Energy, Animate Dead, Damage Shift
  • Questor of Raggok (Standard vs. MysticDefense): 16: 1d12+1d8+1d6: Passion's Empowerment (8), Grave Commands, Torment, Incite Rage, Intimidating Bellow, Poisoned Influence
  • Knowledge Skills (Standard): 15: 1d12+2d6: Local Geography, Conversation, Physician, Research, Horror Lore
  • Astral Spear (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (25: 1d20+1d12+1d8+1d4/Mystic)
  • Pain (Standard vs. MysticDefense): 21: 1d20+1d10+1d6: Causes three temporary wounds for 8 rounds
  • Astral Maw (Standard vs. Other): 21: 1d20+1d10+1d6 (18: 1d12+1d10+1d8): Each round maw attacks target using effect step for attack and damage
  • Bone Shatter (Standard vs. MysticDefense): 21: 1d20+1d10+1d6 (27: 1d20+1d12+2d8/Mystic): TMD for highest target in range. Then make one effect test per success to determine damage
  • Death's Head (Standard vs. Other): 21: 1d20+1d10+1d6: As per spell


  • Talents


  • None

  • Special Maneuvers


  • Healing Potions x3 [Item]:
  • Desperate Spell x2 [Item]:



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023