Chattering Monk Group In-Play View

Circle: 5

Rarity: Common

Found in:

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Created at: 2025-06-30 16:27 by chris_allison; Updated at: 2025-07-01 00:40

A group of three Chattering Monks, horror constructs created by Curial. Individuals are as Undead Guardsman with Maddening Chattering instead of stench.


Attributes

    Dexterity: 7: 1d12
    Strength: 7: 1d12
    Constitution: 7: 1d12
    Perception: 6: 1d10
    Willpower: 6: 1d10
    Charisma: 6: 1d10
    Initiative: 6: 1d10
    Physical Defense: 12
    Mystic Defense: 10
    Social Defense: 9
    Physical Armor: 2
    Mystic Armor: 2
    Unconscious Rating: 3
    Death Rating: 3
    Wound Rating: 13
    Knockdown: 11
    Recovery Rolls: 2
    Karma: 4
    Movement: 12
    Actions: 1

Attacks


  • Grasping Claws: 16: 1d12+1d8+1d6 (18: 1d12+1d10+1d8)


  • Powers, Abilities and Spells


  • Strength in Numbers (Free): Group gets +2 to Attack and Damage tests vs. Harried opponents and +4 against Overwhelmed opponents.
  • Triad (Free): Opponents are Harried by one less opponent if at least one other person has this ability. Individual gang members are treated separately for this ability.
  • Chattering Madness (Simple vs. MysticDefense): 14: 2d12: 10 yard radius curse effect causing the target to be harried for one round per success as the target’s mind bleeds processing the alien sounds.


  • Talents


  • Awareness 10 (2d8),  Silent Stride 8 (2d6),  Climbing 10 (2d8)


  • Special Maneuvers


  • Finish them Off! [Group]: If an attack fails to deal a wound, each success adds +2 to the next Damage or Effect test. This is applied retroactively and only extra successes used to increase damage are applied.



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023