Dwarf Elementalist In-Play View

Circle: 5

Rarity: Common

Found in:

Tags:

Created at: 2024-01-15 22:42 by chris_allison; Updated at: 2025-01-27 23:40

Theradin Greysmoke is an ambitious young elementalist who chafed at being denied his rightful place in the ministry… and who was subsequently turned by the machinations of Belzariel to a follower of Raggok. Theradin doesn’t see the wrong in his actions. He’s doing what others have done to him all his life. He’s just burying them a little further underground. +Bitter, +Cruel, -High Risk, -Friendship. Thread item


Attributes

    Dexterity: 5: 1d8
    Strength: 6: 1d10
    Constitution: 6: 1d10
    Perception: 7: 1d12
    Willpower: 7: 1d12
    Charisma: 6: 1d10
    Initiative: 5: 1d8
    Physical Defense: 8
    Mystic Defense: 10
    Social Defense: 8
    Physical Armor: 0
    Mystic Armor: 3
    Unconscious Rating: 55
    Death Rating: 65
    Wound Rating: 10
    Knockdown: 5
    Recovery Rolls: 3
    Karma: 25
    Movement: 10
    Actions: 1

Attacks


  • Dagger: 7: 1d12 (10: 2d8)


  • Powers, Abilities and Spells


  • Earth Darts (Standard vs. MysticDefense): 12: 2d10 (10: 2d8/Physical): Range: 20y. -2 physical armour. Lasts 2 rounds +2 rounds per success.
  • Winds of Deflection (Standard vs. MysticDefense): 12: 2d10: +3 to any Avoid Blow test for 5 rounds, +2 round per success
  • Ice Mace and Chain (Standard vs. MysticDefense): 12: 2d10 (9: 1d8+1d6/Physical): Range: 20y. Water-Cold. If damage dice explodes, so does the chain. Otherwise, target hindered for 2 rounds +2 rounds per success
  • Lightning Step (Standard vs. MysticDefense): 12: 2d10: +2 initiative, movement and physical defence for 5 rounds +2 rounds per success.
  • Summon, Elemental Hold, Spellcasting, Thread Weaving (Standard): 13: 1d12+1d10
  • Woodskin, Fire Heal (Standard vs. MysticDefense): 12: 2d10
  • Astral Sight, Item History, Elemental Tongues (Standard): 12: 2d10
  • 2x Enhanced Matrix, 2x Standard Matrix (Free): 5: 1d8
  • Heat Armour (Standard vs. MysticDefense): 12: 2d10 (7: 1d12/Physical): Fire. Range: 20y. Threads: 2; Armour does not protect. 5 rounds. Extra successes +2 effect


  • Talents


  • None

  • Special Maneuvers


  • None



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023