Ghoul Leader In-Play View

Circle: 3

Rarity: Uncommon

Found in:

Tags:

Created at: 2024-01-14 20:32 by chris_allison; Updated at: 2024-01-15 21:47

A more powerful and intelligent ghoul, leading a pack. Loot: d8 x 25 silver.


Attributes

    Dexterity: 6: 1d10
    Strength: 7: 1d12
    Constitution: 7: 1d12
    Perception: 6: 1d10
    Willpower: 6: 1d10
    Charisma: 5: 1d8
    Initiative: 9: 1d8+1d6
    Physical Defense: 10
    Mystic Defense: 9
    Social Defense: 9
    Physical Armor: 4
    Mystic Armor: 3
    Unconscious Rating: 42
    Death Rating: 52
    Wound Rating: 10
    Knockdown: 9
    Recovery Rolls: 2
    Karma: 0
    Movement: 10
    Actions: 1

Attacks


  • Claws: 12: 2d10 (13: 1d12+1d10): Damaging Poison Step 10: 2d8 if claws do damage. Onset: instant, Interval: 6/1 round, Duration: until healed. Poison stops if Ghoul is slain


  • Powers, Abilities and Spells


  • Awareness (Free): 9: 1d8+1d6
  • Stealthy Stride (Free): 9: 1d8+1d6


  • Talents


  • None

  • Special Maneuvers


  • Vulnerable to Sunlight [Ghoul]: When exposed to direct sunlight, all attacks against the ghoul ignore any protection provided by armour.
  • Enrage [Opponent]:
  • Provoke [Opponent, Close Combat]:
  • Opening [Ghoul Leader]: May spend additional successes from attack test against opponents affected by poison to give other ghouls +1 to attack until the end of next round



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023