Horror Eater In-Play View

Circle: 8

Rarity: Rare

Found in:

Tags:

Created at: 2024-01-29 15:20 by tofer_allison; Updated at: 2024-01-29 15:21

A dark mystic path, Horror Eaters are adepts who seek to acquire the power of horrors for themselves through the practice of devouring them and incorporating their pattern into their own. Only the truly mad and powerful can even contemplate such a path, but success yields power, control and freedom from the limits of mortal forms. Horror eaters all bear physical changes, but the details depend on the adept, the horrors consumed and the power of both. Many use powerful illusions to conceal themselves.


Attributes

    Dexterity: 13: 1d12+1d10
    Strength: 12: 2d10
    Constitution: 14: 2d12
    Perception: 11: 1d10+1d8
    Willpower: 12: 2d10
    Charisma: 10: 2d8
    Initiative: 13: 1d12+1d10
    Physical Defense: 15
    Mystic Defense: 17
    Social Defense: 14
    Physical Armor: 7
    Mystic Armor: 9
    Unconscious Rating: 114
    Death Rating: 138
    Wound Rating: 13
    Knockdown: 9
    Recovery Rolls: 3
    Karma: 40
    Movement: 12
    Actions: 3

Attacks


  • Forged Blade (+7): 17: 1d12+2d8 (23: 1d20+2d10)


  • Powers, Abilities and Spells


  • Devour Karma (Simple vs. MysticDefense): 19: 1d20+2d6: By making a Devour Karma test against a targets MD, the Horror Eater can absorb one Karma per success and add to their own Karma pool
  • Horror Mark (Standard): 22: 1d20+1d10+1d8
  • Resist Pain (Free): 3: 1d4
  • Spellcasting (Standard): 22: 1d20+1d10+1d8: Library varies, but generally of 5th to 8th circle. Horror Eaters do not need to use Spell Matrixes.


  • Talents


  • None

  • Special Maneuvers


  • None



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023