Greater Wormskull (11) Return to View

Rarity: Rare

Found in:

Created at: 2026-02-16 22:50 Updated at: 2026-02-16 22:52
Attributes
DEX 9 1d8+1d6
STR 14 2d12
CON 15 1d12+2d6
PER 16 1d12+1d8+1d6
WIL 14 2d12
CHA 9 1d8+1d6

Movement 12
Actions 3

Initiative 11 1d10+1d8
PD 21
MD 25
SD 18
PA 17
MA 17


Uncon 122 122
Death 137 137
Wound 22
KD 16 1d12+1d8+1d6
Recovery 5
Karma 36

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Unarmed 26 1d20+1d12+1d8+1d6 26 1d20+1d12+1d8+1d6


Powers, Abilities and Spells


Name Action Type Action Target Action Step Action Dice
Corrupt Compromise Standard MD 8 2d6
For 1 Karma, the bloatform may suggest a course of action to a marked victim.

Name Action Type
Displace Standard

Name Action Type Action Step Action Dice
Forge Construct Standard 26 1d20+1d12+1d8+1d6

Name Action Type
Immune to Fear Free

Name Action Type Action Target Action Step Action Dice
Harvest Energy Free SD 25 1d20+1d12+1d8+1d4
gains one Karma per success on a Harvest Energy test agains the victim’s Social Defense. If the harvested emotion is disgust, fear or pain, the horror gains an additional point of Karma, and gains a point even if the test is a failure.

Name Action Type Action Target Action Step Action Dice
Horror Mark Standard MD 24 1d20+1d12+1d10
As per standard power

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Skin Shift Standard MD 22 1d20+1d10+1d8 22 1d20+1d10+1d8
Each success on the action test causes one wound and then does effect test damage with no armor reducing.

Name Action Type Action Step Action Dice
Spellcasting Standard 26 1d20+1d12+1d8+1d6
Astral Spear, Shadow's Whisper, Blind, Debilitating Gloom, Step through Shadows, Recovery

Name Action Type Action Target Action Step Action Dice
Terror Standard MD 22 1d20+1d10+1d8

Name Action Type Action Target Action Step Action Dice
Animate Dead Standard MD 26 1d20+1d12+1d8+1d6

Name Action Type Action Target Action Step Action Dice
Disrupt Magic Standard Other 26 1d20+1d12+1d8+1d6


Talents


Name Action Step Action Dice
Tactics 25 1d20+1d12+1d8+1d4

Special Maneuvers


Name Source Description
Maggot Assault Wormskull, Unarmed Spend two additional successes on attack test to cover victim in worms and maggots. Target is harried until the end of their next turn.
Rupture Magic Wormskull The greater wormskull may spend two additional successes on a test targeting the victim’s Mystic Defense to use Disrupt Magic against them as a Free action.
Corrupting Wound Wormskull, Unarmed The greater wormskull may spend two additional successes on an Attack test that uses the Maggot Assault special maneuver, causing the maggots and worms to crawl inside the victim. If the attack causes a Wound, it becomes corrupted and the next healing effect on the victim within 10 minutes causes damage instead.

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023