Theran Nethermancer (6) Return to View

Rarity: Common

Found in:

Created at: 2025-04-27 19:11 Updated at: 2025-04-27 19:12
Attributes
DEX 6 1d10
STR 4 1d6
CON 6 1d10
PER 7 1d12
WIL 7 1d12
CHA 6 1d10

Movement 12
Actions 1

Initiative 6 1d10
PD 11
MD 14
SD 11
PA 7
MA 5


Uncon 44 44
Death 55 55
Wound 9
KD 4 1d6
Recovery 3
Karma 24

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Astral Spear 16 1d12+1d8+1d6 17 1d12+2d8
Range: 40y, in Enhanced Matrix


Powers, Abilities and Spells


Name Action Type Action Step Action Dice
Willforce [6] Standard 13 1d12+1d10
Base for effect using 1 strain

Name Action Type Action Target Action Step Action Dice
Ethereal Darkness Standard MD 16 1d12+1d8+1d6
Darkness in 4m radius

Name Action Type Action Target Action Step Action Dice
Fog of Fear Standard MD 16 1d12+1d8+1d6
4m radius, caster can use frighten on everyone in the space as a single action

Name Action Type Action Target Action Step Action Dice
Pain Standard MD 16 1d12+1d8+1d6
Causes 3 temporary wounds for 6 rounds

Name Action Type Action Step Action Dice
Nightflyer's Cloak Standard 16 1d12+1d8+1d6
2 Threads. Turn into a nightflyer

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Bone Shatter Standard MD 16 1d12+1d8+1d6 19 1d20+2d6
This spell splinters and cracks bones, causing horrific damage. The magician makes cracking sounds and then makes a Spellcasting test against the highest Mystic Defense among any targets in range. If successful, he makes one Effect test per Suc cess to determine how much damage is inflicted, directing no more than two Effect tests against an individual target. A target who takes a Wound adds +5 to the Knock down Difficulty. The magician may affect up to Spellcasting Rank targets.


Talents


Name Action Step Action Dice
Thread Weaving [Nethermancy] 14 2d12
Spellcasting 16 1d12+1d8+1d6
Frighten 13 1d12+1d10
Awareness 13 1d12+1d10
Steel Thought 14 2d12
Astral Sight 13 1d12+1d10
Nethermancy 14 2d12
Dispel Magic 13 1d12+1d10
Suppress Curse 12 2d10
Spirit Hold 13 1d12+1d10
Spirit Talk 13 1d12+1d10
Summon [Ally Spirits] 13 1d12+1d10
Command Nightflyer 12 2d10
Stealthy Stride 10 2d8
Avoid Blow* 15 1d12+2d6

Special Maneuvers


  • None

  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023