Woodskull (7) Return to View

Rarity: Rare

Found in:

Created at: 2024-06-04 01:19 Updated at: 2024-06-20 11:49
Attributes
DEX 8 2d6
STR 12 2d10
CON 16 1d12+1d8+1d6
PER 11 1d10+1d8
WIL 10 2d8
CHA 11 1d10+1d8

Movement 10
Actions 2

Initiative 9 1d8+1d6
PD 14
MD 16
SD 14
PA 12
MA 8


Uncon 101 101
Death 124 124
Wound 16
KD 20 1d20+1d8+1d6
Recovery 3
Karma 28

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Wooden Claws x4 20 1d20+1d8+1d6 20 1d20+1d8+1d6


Powers, Abilities and Spells


Name Action Type Action Target Action Step Action Dice
Harvest Energy Free SD 18 1d12+1d10+1d8
gains one Karma per success on a Harvest Energy test agains the victim’s Social Defense. If the harvested emotion is disgust, fear or pain, the horror gains an additional point of Karma, and gains a point even if the test is a failure.

Name Action Type
Displace Standard

Name Action Type Action Target Action Step Action Dice
Horror Mark Standard MD 18 1d12+1d10+1d8
As per standard power

Name Action Type
Immune to Fear Free

Name Action Type Action Target Action Step Action Dice
Consume Spirit Standard MD 17 1d12+2d8
Banish - but traps the spirit within the horror where it is slowly consumed

Name Action Type Action Step Action Dice
Spellcasting Standard 19 1d20+2d6
Icy [Sludgy] Surface, Elemental Spear [Wood], Uneven Ground, Death Rain, Venomous Fury

Name Action Type Action Target Action Step Action Dice
Animate Dead Standard MD 17 1d12+2d8

Name Action Type Action Target Action Step Action Dice
Terror Standard MD 15 1d12+2d6

Name Action Type Action Step Action Dice
Manipulate Element [Wood, Rot] Standard 18 1d12+1d10+1d8

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Skin Shift [Rot Matter] Simple MD 18 1d12+1d10+1d8 14 2d12
Each success on the action test causes one wound and then does effect test damage with no armor reducing.

Name Action Type Action Target Action Step Action Dice
Siren Call Standard MD 14 2d12
Call spirits, beasts and Namegivers to the Horror. Two or more successes draw the target in a harried state where they do not seek to defend themselves. May make a Willpower TN 14 test to break free.


Special Maneuvers


Name Source Description
Maggot Assault Woodskull, Unarmed Spend two additional successes on attack test to cover victim in worms and maggots. Target is harried until the end of their next turn.
Crack the Bark [Shell] WoodSkull Attacker may spend extra successes to reduce armor by 1 per success spent until the end of combat.
Weakness to Healing Magic WoodSkull Any healing or purification magic, like Water Spear or Purify Earth, does damage to the Woodskull with no armor protection.
Squeeze the Life Woodskull, Unarmed, Ent Form May spend two additional successes from an Attack test to automatically grapple an opponent. Grappled opponents automatically take claw damage each round until the grapple is broken.
Pry Loose Woodskull, Close Combat, Ent Form The attacker may spend additional successes from an Attack test to allow a grappled ally to immediately make an escape attempt with a +2 bonus per success spent on this maneuver.

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023