Amarkeen - Questor Of Dis In-Play View

Circle: 7

Rarity: Common

Found in:

Tags:

Created at: 2025-06-01 18:07 by chris_allison; Updated at: 2025-06-01 22:38

Dwarf Nethermancer of the 6th Circle as per GM Screen plus Questor of Dis of the 9th Rank. Gear: Thread hardened leather armor (R4: PA 7, MA 1, 0 Init penalty), thread staff (R5: Standard Matrix 5, +2 Spellcasting, +1 PD, +1 Willforce), thread earring (R3: +1 MD, +1 SD, +1 Steel Thought)


Attributes

    Dexterity: 5: 1d8
    Strength: 6: 1d10
    Constitution: 7: 1d12
    Perception: 8: 2d6
    Willpower: 7: 1d12
    Charisma: 6: 1d10
    Initiative: 6: 1d10
    Physical Defense: 11
    Mystic Defense: 14
    Social Defense: 11
    Physical Armor: 10
    Mystic Armor: 6
    Unconscious Rating: 50
    Death Rating: 63
    Wound Rating: 10
    Knockdown: 6
    Recovery Rolls: 3
    Karma: 24
    Movement: 10
    Actions: 1

Attacks


  • Hammer: 9: 1d8+1d6 (13: 1d12+1d10)
  • Astral Spear: 16: 1d12+1d8+1d6 (18: 1d12+1d10+1d8): Range: 40y, in Enhanced Matrix


  • Powers, Abilities and Spells


  • Ethereal Darkness (Standard vs. MysticDefense): 16: 1d12+1d8+1d6: Darkness in 4m radius
  • Fog of Fear (Standard vs. MysticDefense): 16: 1d12+1d8+1d6: 4m radius, caster can use frighten on everyone in the space as a single action
  • Pain (Standard vs. MysticDefense): 16: 1d12+1d8+1d6: Causes 3 temporary wounds for 6 rounds
  • Nightflyer's Cloak (Standard): 16: 1d12+1d8+1d6: 2 Threads. Turn into a nightflyer
  • Willforce [6] (Standard): 14: 2d12: Base for effect using 1 strain
  • Bone Shatter (Standard vs. MysticDefense): 16: 1d12+1d8+1d6 (20: 1d20+1d8+1d6): This spell splinters and cracks bones, causing horrific damage. The magician makes cracking sounds and then makes a Spellcasting test against the highest Mystic Defense among any targets in range. If successful, he makes one Effect test per Suc cess to determine how much damage is inflicted, directing no more than two Effect tests against an individual target. A target who takes a Wound adds +5 to the Knock down Difficulty. The magician may affect up to Spellcasting Rank targets.


  • Talents


  • Spellcasting 16 (1d12+1d8+1d6),  Steel Thought 14 (2d12),  Astral Sight 13 (1d12+1d10),  Nethermancy 14 (2d12),  Dispel Magic 13 (1d12+1d10),  Spirit Hold 13 (1d12+1d10),  Summon [Ally Spirits] 13 (1d12+1d10),  Avoid Blow* 15 (1d12+2d6),  Frighten 15 (1d12+2d6),  Stealthy Stride 11 (1d10+1d8),  Command Nightflyer 13 (1d12+1d10),  Awareness 14 (2d12),  Thread Weaving [Nethermancy] 15 (1d12+2d6),  Lifesight 14 (2d12),  Spirit Talk 14 (2d12),  Detail Oriented 15 (1d12+2d6),  Project Management 15 (1d12+2d6),  Passion's Empowerment 8 (2d6),  Passion's Insight 16 (1d12+1d8+1d6),  Silence Influence 15 (1d12+2d6),  Leadership 13 (1d12+1d10),  Poisoned Influence 14 (2d12),  Submit 15 (1d12+2d6)


  • Special Maneuvers


  • None



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023