Fire Wraith In-Play View

Circle: 9

Rarity: Rare

Found in:

Tags:

Created at: 2025-06-16 22:33 by chris_allison; Updated at: 2025-06-16 22:34

Fire wraiths appear as Namegivers of any race, but are composed entirely of living fire and most often found near Death’s Sea or volcanos. Their fiery figures appear to dance across the surface of the lava, spinning and jumping in a manner that many unfortunate onlookers considered beautiful. In their hands, they wield a pair of flaming whips, weaving them in intricate patterns as they dance, emphasizing the display These Horror constructs figure in most legends about Death’s Sea, where they are said to lie in wait for over-confident adventurers. Their ghostly movements and appearance create a haunting experience for those confronted by them. The most-often repeated legend says these creatures represent the souls of the first to die when Death was imprisoned. The truth of their origin is they were once fire spirits, corrupted and turned into constructs by powerful Horrors. Namegivers aren’t the only thing Horrors delight in corrupting. Though more difficult to affect, elemental spirits may also succumb to their corruption. Fire wraiths, along with stormwraiths and others, are examples of what results from this perverse act.


Attributes

    Dexterity: 12: 2d10
    Strength: 9: 1d8+1d6
    Constitution: 9: 1d8+1d6
    Perception: 8: 2d6
    Willpower: 10: 2d8
    Charisma: 8: 2d6
    Initiative: 16: 1d12+1d8+1d6
    Physical Defense: 19
    Mystic Defense: 17
    Social Defense: 14
    Physical Armor: 8
    Mystic Armor: 11
    Unconscious Rating: 90
    Death Rating: 108
    Wound Rating: 13
    Knockdown: 9
    Recovery Rolls: 3
    Karma: 12
    Movement: 16
    Actions: 3

Attacks


  • Claws: 23: 1d20+2d10 (23: 1d20+2d10)


  • Powers, Abilities and Spells


  • Animate Dead (Standard vs. MysticDefense): 20: 1d20+1d8+1d6
  • Cinderskin (Standard): 3: 1d4: Step 3 damage. If bonus, die, skin catches fire inflicting a wound.
  • Feast of Suffering (Free): +1 to Attack and Damage per wound the target has.
  • Fire Whip (Free vs. MysticDefense): 27: 1d20+1d12+2d8 (19: 1d20+2d6): Entangling
  • Harvest Energy (Free vs. MysticDefense): 19: 1d20+2d6
  • Immune to Fire (20) (Free)
  • Resist Fear (5) (Free)
  • Vulnerable to Water (Free): No armor vs water


  • Talents


  • None

  • Special Maneuvers


  • Ignition [Fire Wraith, Close Combat]: The fire wraith can spend additional successes on an Attack test to inflict Cinderskin on the target. Cinderskin lasts for one round for each success spent in this fashion.
  • Searing Lash [Fire Wraith, Fire Whip]: is fashion. Provoke (Opponent, Close Combat) Searing Lash (Fire Wraith, Fire Whip): The fire wraith can spend additional successes on a Horror Power test to reduce the target’s Wound Threshold by 2 for each success spent in this fashion on this attack. If the target is on fire when this Special Maneuver is used, the target’s nerves light aflame causing crippling pain and the victim suffers a -1 penalty for each success spent on this special maneuver until the end of the next turn.
  • Provoke [Opponent]:
  • Enrage [Opponent]:



  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023