Circle: 8
Rarity: Common
Found in:
Tags:
Masques:
Created at: 2026-03-02 22:31 by chris_allison;
Updated at: 2026-03-02 22:31
Gravetail gnashers are large lizards covered in spikes with eight legs and
four powerful, nimble tails. Each tail ends in a large, barbed spike and the
Horrors use them to spear food and bring it to its mouth full of blunt, crushing
teeth. Their head is wide and frog-like with four sets of eyes, two sets above
and below its broadly grinning mouth.
Attributes
Attacks
Bite: 20: 1d20+1d8+1d6 (26: 1d20+1d12+1d8+1d6)
Tail x4: 22: 1d20+1d10+1d8 (25: 1d20+1d12+1d8+1d4)
Trample: 19: 1d20+2d6 (25: 1d20+1d12+1d8+1d4)
Powers, Abilities and Spells
Astral Attack (Free): Tail attacks can target Mystic Defence instead of Physical Defence
Charge (10) (Free)
Enhanced Sense [Sight] (2) (Free): Low-Light Vision
Harvest Energy (Free vs. MysticDefense): 16: 1d12+1d8+1d6: When feasting on living flesh. If namegiver, it gains an additional Karma.
Immune to Fear (Free)
Long Tails (Free): Tails have range of 12 yards and are entangling
Physical Nature (Free): Exist in physical world
Stolen Vitality (Simple): 18: 1d12+1d10+1d8: The gravetail gnasher can spend a Recovery test gained through Life Siphon to heal itself by making a Stolen Vitality test and recover current damage equal to the result. Only Recovery tests gained through Life Siphon can be used with this power.
Wicked Barb (Free): 14: 2d12: f an attack with a tail causes a Wound, the victim is speared and automatically grappled. The victim suffers Step 14 damage each round they begin their turn grappled. Removing the barb without causing additional damage requires 5 minutes and a successful Physician (8) test. Failure causes the victim a Wound and Step 14 damage. If the victim is removed from the grapple by any other means, the victim suffers an additional Wound. Armor does not protect against this damage.
Talents
Awareness 9 (1d8+1d6)
Special Maneuvers
Armor Piercing [Gravetail Gnasher, Tail]: The gravetail gnasher may spend additional successes on an Attack test to reduce the target’s Physical and Mystic Armor by -3 per success. This reduction is only for this attack.
Ethereal Attack [Gravetail Gnasher, Tail]: The gravetail gnasher may spend an additional success from an Attack test to affect Mystic Armor instead of Physical Armor.
Life Siphon [Gravetail Gnasher, Tail]: The gravetail gnasher may spend two additional successes on an Attack test to drain a Recovery test from the victim if the spell causes a Wound. The gravetail gnasher cannot go over its maximum Recovery tests.
Oh, you look hungry! [Opponent]: An opponent may spend three additional successes on an Attack or Spellcasting test to make an Interaction test against the gravetail gnasher’s Social Defense as a Free action. The gravetail gnasher attacks the nearest ally (opponent’s choice if there are multiple, equidistant allies) for one round per success.
Overrun [Gravetail Gnasher, Trample]:
Provoke [Opponent, Close Combat]: For an additional two successes on an Attack test, the opponent convinces the gravetail to attack the nearest ally.
Pry Loose [Opponent, Close Combat]:
Vicious Wounds [Gravetail Gnasher, Tail]: The gravetail gnasher may spend additional successes on an Attack test to reduce the target’s Wound Threshold by -3 per success. This reduction is only for this attack.