Circle: 7
Rarity: Rare
Found in:
Tags:
Masques:
Created at: 2026-02-21 17:43 by chris_allison;
Updated at: 2026-02-21 17:45
A pack of ogre sized monstrosities with the heads, wings and legs of a gigantic putrescent ravens and the body of a troll wreathed in death-Magic. This is an attempt at a new horror construct created by Belzariel using the bodies of dead Namegivers and ally spirits. It is intelligent, but tortured by the lives and deaths of the multiple that make up it’s fused soul. They yearn for release, but must follow the bindings on the spirit that holds them in its crushing grip.
Attributes
Attacks
Massive Sword: 20: 1d20+1d8+1d6 (22: 1d20+1d10+1d8)
Powers, Abilities and Spells
Vulnerability to Earth (Free): Attacks with Earth keyword ignore all armour
Awareness (Free): 15: 1d12+2d6
Fly (Move): 16: 1d12+1d8+1d6: As per the Great Leap talent
Resist Pain (Free): 3: 1d4: Already tortured
Elemental Aura (Free): 6: 1d10: Storm of lashing air and debris. All beings within 4 yards suffer step 6 damage each round
Mob Mentality (Free): The pack cannot be Harried or Blindsided from positioning. Abilities still cause these as usual.
Strength in Numbers (Free): he herd gains +2 to Attack and Damage tests against Harried targets, and +4 to Attack and Damage tests against Overwhelmed targets.
Wind Spear (Standard vs. MysticDefense): 19: 1d20+2d6 (19: 1d20+2d6/Physical): Range: 60y. Target makes a knockdown test against the damage done
Spew Disease (Standard vs. MysticDefense): 18: 1d12+1d10+1d8: Range: 10y by 3y cone. Vomit forth a spray of bile and cancerous cells before you making an action step against TMD. Affected targets suffer -1 action step penalty per success due to retching nausea. Lasts 6 rounds or until the character makes a Willpower test against step 14
Special Maneuvers
Finish them Off! [Opponent]: If the attacker did not inflict a Wound on the Damage or Effect test, each success gives a +2 bonus to the next Damage or Effect test that inflicts damage against the herd This special maneuver is applied retroactively. Only additional successes spent to increase damage can be used for this special maneuver.
Clip the Wing [Opponent]: Spend two additional successes to remove the Fly power until the Bajhagi makes a recovery test
Provoke [Opponent, Close Combat]:
Falling Apart [Opponent, Close Combat]: May spend two additional successes on a physical attack to break the seams that hold the Bajhagi together, inflicting a -2 step action penalty per two successes spent
Overrun [Bajhagi]: May spend an additional success from an attack test to force an opponent with a lower STR step to make a knockdown test against a DN equal to the attack test
Wind Tunnel [Bajhagi]: All physical missile attacks need an additional success to strike due to whirling winds surrounding the Bajhagi