Amarkeen - Questor Of Dis (7) Return to View

Rarity: Common

Found in:

Created at: 2025-06-01 18:07 Updated at: 2025-06-01 22:38
Attributes
DEX 5 1d8
STR 6 1d10
CON 7 1d12
PER 8 2d6
WIL 7 1d12
CHA 6 1d10

Movement 10
Actions 1

Initiative 6 1d10
PD 11
MD 14
SD 11
PA 10
MA 6


Uncon 50 50
Death 63 63
Wound 10
KD 6 1d10
Recovery 3
Karma 24

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Hammer 9 1d8+1d6 13 1d12+1d10

Name Action Action Step Effect Effect Step
Astral Spear 16 1d12+1d8+1d6 18 1d12+1d10+1d8
Range: 40y, in Enhanced Matrix


Powers, Abilities and Spells


Name Action Type Action Target Action Step Action Dice
Ethereal Darkness Standard MD 16 1d12+1d8+1d6
Darkness in 4m radius

Name Action Type Action Target Action Step Action Dice
Fog of Fear Standard MD 16 1d12+1d8+1d6
4m radius, caster can use frighten on everyone in the space as a single action

Name Action Type Action Target Action Step Action Dice
Pain Standard MD 16 1d12+1d8+1d6
Causes 3 temporary wounds for 6 rounds

Name Action Type Action Step Action Dice
Nightflyer's Cloak Standard 16 1d12+1d8+1d6
2 Threads. Turn into a nightflyer

Name Action Type Action Step Action Dice
Willforce [6] Standard 14 2d12
Base for effect using 1 strain

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Bone Shatter Standard MD 16 1d12+1d8+1d6 20 1d20+1d8+1d6
This spell splinters and cracks bones, causing horrific damage. The magician makes cracking sounds and then makes a Spellcasting test against the highest Mystic Defense among any targets in range. If successful, he makes one Effect test per Suc cess to determine how much damage is inflicted, directing no more than two Effect tests against an individual target. A target who takes a Wound adds +5 to the Knock down Difficulty. The magician may affect up to Spellcasting Rank targets.


Talents


Name Action Step Action Dice
Spellcasting 16 1d12+1d8+1d6
Steel Thought 14 2d12
Astral Sight 13 1d12+1d10
Nethermancy 14 2d12
Dispel Magic 13 1d12+1d10
Spirit Hold 13 1d12+1d10
Summon [Ally Spirits] 13 1d12+1d10
Avoid Blow* 15 1d12+2d6
Frighten 15 1d12+2d6
Stealthy Stride 11 1d10+1d8
Command Nightflyer 13 1d12+1d10
Awareness 14 2d12
Thread Weaving [Nethermancy] 15 1d12+2d6
Lifesight 14 2d12
Spirit Talk 14 2d12
Detail Oriented 15 1d12+2d6
Project Management 15 1d12+2d6
Passion's Empowerment 8 2d6
Passion's Insight 16 1d12+1d8+1d6
Silence Influence 15 1d12+2d6
Leadership 13 1d12+1d10
Poisoned Influence 14 2d12
Submit 15 1d12+2d6

Special Maneuvers


  • None

  • Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

    The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

    Developed by ToferC 2023