Crackjaw Gnasher (9) Return to View

Rarity: Common

Found in:

Created at: 2026-03-02 22:43 Updated at: 2026-03-02 22:45
Attributes
DEX 8 2d6
STR 16 1d12+1d8+1d6
CON 14 2d12
PER 6 1d10
WIL 8 2d6
CHA 4 1d6

Movement 16
Actions 4

Initiative 8 2d6
PD 15
MD 19
SD 14
PA 11
MA 9


Uncon 105 105
Death 119 119
Wound 21
KD 18 1d12+1d10+1d8
Recovery 5
Karma 28

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Bite (Lower Mouth) 24 1d20+1d12+1d10 28 1d20+2d10+1d8

Name Action Action Step Effect Effect Step
Bite (Upper Mouth) 25 1d20+1d12+1d8+1d4 27 1d20+1d12+2d8

Name Action Action Step Effect Effect Step
Claws x2 26 1d20+1d12+1d8+1d6 26 1d20+1d12+1d8+1d6

Name Action Action Step Effect Effect Step
Spikes x2 28 1d20+2d10+1d8 24 1d20+1d12+1d10

Name Action Action Step Effect Effect Step
Tongue 29 1d20+1d12+1d10+1d8 22 1d20+1d10+1d8


Powers, Abilities and Spells


Name Action Type
Immune to Fear Free

Name Action Type
Physical Nature Free
Exist in physical world

Name Action Type Action Step Action Dice
Corrosive Fluid Free 14 2d12
Opponents are affected by the crackjaw’s corrosive fluid under the following conditions: they are adjacent and cause the crackjaw a Wound, suffer damage from the crackjaw gnasher’s upper mouth or tongue, are entangled or grappled by its tongue, or swallowed. When affected, the opponent’s Physical Armor is reduced by 1. Thread items are never destroyed by this effect. If the target does not have any Physical Armor to reduce, they take Step 14 damage instead.

Name Action Type Action Step Action Dice
Digest Free 23 1d20+2d10
A swallowed target gets to meet the crackjaw’s internal grinder and corrosive fluids. The target takes Step 23/Physical damage at the beginning of each round before Initiative is determined.

Name Action Type Action Target Action Step Action Dice
Harvest Energy Free MD 17 1d12+2d8
When feasting on living flesh. If namegiver, it gains an additional Karma.

Name Action Type
Skewered Standard
The crackjaw gnasher uses the Swallow Whole special maneuver on a target it started its turn grappling with a spike.

Name Action Type
Long Tongue Free
Tongue have range of 8 yards and are entangling


Talents


Name Action Step Action Dice
Awareness 10 2d8

Special Maneuvers


Name Source Description
Grab and Bite Gnasher
Overpower Crackjaw Gnasher, Close Combat The crackjaw gnasher may spend two additional successes on an Attack test to force the target to make a Knockdown test against a Difficulty Number equal to the Attack test result. If the test fails, the target is knocked down and knocked back a number of yards equal to the total number of successes on the Attack test.
Provoke Opponent, Close Combat For an additional two successes on an Attack test, the opponent convinces the gravetail to attack the nearest ally.
Pry Loose Opponent, Close Combat
Swallow Whole Crackjaw Gnasher, Bite [Lower Mouth] The crackjaw can spend two additional successes on an Attack test to swallow the target. The target may escape the crackjaw’s insides by making a successful Attack test with a bladed weapon against the crackjaw’s Physical Defense, or casting a spell that causes damage reduced by Physical Armor against the crackjaw’s Mystic Defense, and inflicting a Wound. Attack and Damage tests from weapons larger than Size 2 have a penalty equal to the weapon's size. The target is harried while swallowed.

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023