Gravetail Gnasher (8) Return to View

Rarity: Common

Found in:

Created at: 2026-03-02 22:31 Updated at: 2026-03-02 22:31
Attributes
DEX 8 2d6
STR 14 2d12
CON 10 2d8
PER 5 1d8
WIL 8 2d6
CHA 4 1d6

Movement 16
Actions 3

Initiative 10 2d8
PD 14
MD 15
SD 13
PA 10
MA 8


Uncon 86 86
Death 96 96
Wound 15
KD 22 1d20+1d10+1d8
Recovery 3
Karma 20

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Bite 20 1d20+1d8+1d6 26 1d20+1d12+1d8+1d6

Name Action Action Step Effect Effect Step
Tail x4 22 1d20+1d10+1d8 25 1d20+1d12+1d8+1d4

Name Action Action Step Effect Effect Step
Trample 19 1d20+2d6 25 1d20+1d12+1d8+1d4


Powers, Abilities and Spells


Name Action Type
Astral Attack Free
Tail attacks can target Mystic Defence instead of Physical Defence

Name Action Type
Charge (10) Free

Name Action Type
Enhanced Sense [Sight] (2) Free
Low-Light Vision

Name Action Type Action Target Action Step Action Dice
Harvest Energy Free MD 16 1d12+1d8+1d6
When feasting on living flesh. If namegiver, it gains an additional Karma.

Name Action Type
Immune to Fear Free

Name Action Type
Long Tails Free
Tails have range of 12 yards and are entangling

Name Action Type
Physical Nature Free
Exist in physical world

Name Action Type Action Step Action Dice
Stolen Vitality Simple 18 1d12+1d10+1d8
The gravetail gnasher can spend a Recovery test gained through Life Siphon to heal itself by making a Stolen Vitality test and recover current damage equal to the result. Only Recovery tests gained through Life Siphon can be used with this power.

Name Action Type Action Step Action Dice
Wicked Barb Free 14 2d12
f an attack with a tail causes a Wound, the victim is speared and automatically grappled. The victim suffers Step 14 damage each round they begin their turn grappled. Removing the barb without causing additional damage requires 5 minutes and a successful Physician (8) test. Failure causes the victim a Wound and Step 14 damage. If the victim is removed from the grapple by any other means, the victim suffers an additional Wound. Armor does not protect against this damage.


Talents


Name Action Step Action Dice
Awareness 9 1d8+1d6

Special Maneuvers


Name Source Description
Armor Piercing Gravetail Gnasher, Tail The gravetail gnasher may spend additional successes on an Attack test to reduce the target’s Physical and Mystic Armor by -3 per success. This reduction is only for this attack.
Ethereal Attack Gravetail Gnasher, Tail The gravetail gnasher may spend an additional success from an Attack test to affect Mystic Armor instead of Physical Armor.
Life Siphon Gravetail Gnasher, Tail The gravetail gnasher may spend two additional successes on an Attack test to drain a Recovery test from the victim if the spell causes a Wound. The gravetail gnasher cannot go over its maximum Recovery tests.
Oh, you look hungry! Opponent An opponent may spend three additional successes on an Attack or Spellcasting test to make an Interaction test against the gravetail gnasher’s Social Defense as a Free action. The gravetail gnasher attacks the nearest ally (opponent’s choice if there are multiple, equidistant allies) for one round per success.
Overrun Gravetail Gnasher, Trample
Provoke Opponent, Close Combat For an additional two successes on an Attack test, the opponent convinces the gravetail to attack the nearest ally.
Pry Loose Opponent, Close Combat
Vicious Wounds Gravetail Gnasher, Tail The gravetail gnasher may spend additional successes on an Attack test to reduce the target’s Wound Threshold by -3 per success. This reduction is only for this attack.

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023