Circle: 9
Rarity: Common
Found in:
Tags:
Masks:
Created at: 2026-03-02 22:43 by chris_allison;
Updated at: 2026-03-02 22:45
There is nothing subtle
about crackjaw gnashers,
even by gnasher standards.
They exist simply to consume
and nothing else. Crackjaw
gnashers are enormous, 6 yards
tall, with a disproportionately
large maw filled with very
many teeth, attached to a long,
flexible neck. An even longer,
spiked tongue extends and drips
a terrible corrosive fluid. They
are vaguely bipedal with a reclining posture and long forelimbs. Two slender arms that end in long
spikes extend from their midsection. These are used to spear prey and drop
them into the second mouth located in the Horrors’ stomach.
Attributes
Strength: 16: 1d12+1d8+1d6
Attacks
Bite (Lower Mouth): 24: 1d20+1d12+1d10 (28: 1d20+2d10+1d8)
Bite (Upper Mouth): 25: 1d20+1d12+1d8+1d4 (27: 1d20+1d12+2d8)
Claws x2: 26: 1d20+1d12+1d8+1d6 (26: 1d20+1d12+1d8+1d6)
Spikes x2: 28: 1d20+2d10+1d8 (24: 1d20+1d12+1d10)
Tongue: 29: 1d20+1d12+1d10+1d8 (22: 1d20+1d10+1d8)
Powers, Abilities and Spells
Immune to Fear (Free)
Physical Nature (Free): Exist in physical world
Corrosive Fluid (Free): 14: 2d12: Opponents are affected by the crackjaw’s corrosive fluid under the following conditions: they are adjacent and cause the crackjaw a Wound, suffer damage from the crackjaw gnasher’s upper mouth or tongue, are entangled or grappled by its tongue, or swallowed. When affected, the opponent’s Physical Armor is reduced by 1. Thread items are never destroyed by this effect. If the target does not have any Physical Armor to reduce, they take Step 14 damage instead.
Digest (Free): 23: 1d20+2d10: A swallowed target gets to meet the crackjaw’s internal grinder and corrosive fluids. The target takes Step 23/Physical damage at the beginning of each round before Initiative is determined.
Harvest Energy (Free vs. MysticDefense): 17: 1d12+2d8: When feasting on living flesh. If namegiver, it gains an additional Karma.
Skewered (Standard): The crackjaw gnasher uses the Swallow Whole special maneuver on a target it started its turn grappling with a spike.
Long Tongue (Free): Tongue have range of 8 yards and are entangling
Talents
Awareness 10 (2d8)
Special Maneuvers
Grab and Bite [Gnasher]:
Overpower [Crackjaw Gnasher, Close Combat]: The crackjaw gnasher may spend two additional successes on an Attack test to force the target to make a Knockdown test against a Difficulty Number equal to the Attack test result. If the test fails, the target is knocked down and knocked back a number of yards equal to the total number of successes on the Attack test.
Provoke [Opponent, Close Combat]: For an additional two successes on an Attack test, the opponent convinces the gravetail to attack the nearest ally.
Pry Loose [Opponent, Close Combat]:
Swallow Whole [Crackjaw Gnasher, Bite [Lower Mouth]]: The crackjaw can spend two additional successes on an Attack test to swallow the target. The target may escape the crackjaw’s insides by making a successful Attack test with a bladed weapon against the crackjaw’s Physical Defense, or casting a spell that causes damage reduced by Physical Armor against the crackjaw’s Mystic Defense, and inflicting a Wound. Attack and Damage tests from weapons larger than Size 2 have a penalty equal to the weapon's size. The target is harried while swallowed.