Circle: 5
Rarity: Common
Found in:
Tags:
Created at: 2024-01-15 22:42 by chris_allison;
Updated at: 2025-01-27 23:40
Theradin Greysmoke is an ambitious young elementalist who chafed at being denied his rightful place in the ministry… and who was subsequently turned by the machinations of Belzariel to a follower of Raggok. Theradin doesn’t see the wrong in his actions. He’s doing what others have done to him all his life. He’s just burying them a little further underground. +Bitter, +Cruel, -High Risk, -Friendship. Thread item
Attributes
Attacks
Dagger: 7: 1d12 (10: 2d8)
Powers, Abilities and Spells
Earth Darts (Standard vs. MysticDefense): 12: 2d10 (10: 2d8/Physical): Range: 20y. -2 physical armour. Lasts 2 rounds +2 rounds per success.
Winds of Deflection (Standard vs. MysticDefense): 12: 2d10: +3 to any Avoid Blow test for 5 rounds, +2 round per success
Ice Mace and Chain (Standard vs. MysticDefense): 12: 2d10 (9: 1d8+1d6/Physical): Range: 20y. Water-Cold. If damage dice explodes, so does the chain. Otherwise, target hindered for 2 rounds +2 rounds per success
Lightning Step (Standard vs. MysticDefense): 12: 2d10: +2 initiative, movement and physical defence for 5 rounds +2 rounds per success.
Summon, Elemental Hold, Spellcasting, Thread Weaving (Standard): 13: 1d12+1d10
Woodskin, Fire Heal (Standard vs. MysticDefense): 12: 2d10
Astral Sight, Item History, Elemental Tongues (Standard): 12: 2d10
2x Enhanced Matrix, 2x Standard Matrix (Free): 5: 1d8
Heat Armour (Standard vs. MysticDefense): 12: 2d10 (7: 1d12/Physical): Fire. Range: 20y. Threads: 2; Armour does not protect. 5 rounds. Extra successes +2 effect