Circle: 4
Rarity: Common
Found in:
Tags:
Created at: 2024-05-20 18:34 by chris_allison;
Updated at: 2024-12-01 17:33
A group of three street thugs tough enough to threaten a new Journeyman group... for a short while.
Attributes
Attacks
Clubs and Blades: 15: 1d12+2d6 (15: 1d12+2d6)
Powers, Abilities and Spells
Strength in Numbers (Free): Group gets +2 to Attack and Damage tests vs. Harried opponents and +4 against Overwhelmed opponents.
Triad (Free): Opponents are Harried by one less opponent if at least one other person has this ability. Individual gang members are treated separately for this ability.
Talents
Awareness 10 (2d8), 
Silent Stride 8 (2d6)
Special Maneuvers
Finish them Off! [Group]: If an attack fails to deal a wound, each success adds +2 to the next Damage or Effect test. This is applied retroactively and only extra successes used to increase damage are applied.