Greater Water Elemental (12) Return to View

Rarity: Rare

Found in:

Created at: 2026-04-07 19:55 Updated at: 2026-04-07 20:12
Attributes
DEX 15 1d12+2d6
STR 12 2d10
CON 12 2d10
PER 13 1d12+1d10
WIL 13 1d12+1d10
CHA 13 1d12+1d10

Movement 14
Actions 3

Initiative 17 1d12+2d8
PD 24
MD 14
SD 21
PA 12
MA 15


Uncon 72 72
Death 72 72
Wound 18
KD 1 1d4-2
Recovery 6
Karma 12

Counter



Damage: Wounds: Action Step Penalty/Bonus:
0 0 0

Attacks


Name Action Action Step Effect Effect Step
Unarmed 22 1d20+1d10+1d8 19 1d20+2d6


Powers, Abilities and Spells


Name Action Type
Water Movement Free
Water spirits can move on and in the water as easily as on land at full movement rate.

Name Action Type
Manifest Standard

Name Action Type Action Step Action Dice
Astral Sight Simple 26 1d20+1d12+1d8+1d6

Name Action Type Action Target Action Step Action Dice Effect Step Effect Dice
Water Powers Standard MD 25 1d20+1d12+1d8+1d4 25 1d20+1d12+1d8+1d4


Talents


Name Action Step Action Dice
Spellcasting 26 1d20+1d12+1d8+1d6

Special Maneuvers


Name Source Description
Vulnerability to Air Elemental [Air] Armour counts as zero against air attacks

Please note that this work is a fan project based on Earthdawn which is copyrighted by FASA games.

The Earthdawn Creatures project is available on GitHub under an MIT licence here: Earthdawn Creatures

Developed by ToferC 2023