Circle: 12
Rarity: Rare
Found in:
Tags:
Masks:
Created at: 2026-04-07 19:55 by chris_allison;
Updated at: 2026-04-07 20:12
A basic Water Elemental of Strength 12. Suggested Powers: Aid Summoner, Engulf, Enhance Summoner, Enrage Element,
Find, Karma, Manipulate Element, Remove Element, Share Knowledge, Soothe, Spear, Spells, Temperature.
Attributes
Perception: 13: 1d12+1d10
Attacks
Unarmed: 22: 1d20+1d10+1d8 (19: 1d20+2d6)
Powers, Abilities and Spells
Water Movement (Free): Water spirits can move on and in the water as easily as on land at full movement rate.
Manifest (Standard)
Astral Sight (Simple): 26: 1d20+1d12+1d8+1d6
Water Powers (Standard vs. MysticDefense): 25: 1d20+1d12+1d8+1d4 (25: 1d20+1d12+1d8+1d4)
Talents
Spellcasting 26 (1d20+1d12+1d8+1d6)
Special Maneuvers
Vulnerability to Air [Elemental [Air]]: Armour counts as zero against air attacks